
In terms of must-haves for weapons, the base stat mods are the most important. lots of niche mods useful for specific things aren't listed. I'm sure someone else will add to the list, e.g. Syndicate mods (frame powers, weapons, etc) Weapon: Blood Rush, Weeping Wounds, Condition Overload, Berserker, Healing Return, Life Strike, Hunter Munitions Miscellaneous Very Nice Mods ( many of which are practically mandatory in different builds)įrame: Rage, Hunter Adrenaline, Adaptation, Health Conversion, Energy Conversion, Handspring, Enemy Sense, Natural Talent, Quick ThinkingĪuras: Corrosive Projection, Energy Siphon, Steel Charge, Enemy Radar, Loot Detector, Rejuvenation, Growing Power, Swift Momentum

Weapon: Magnum Force, Heavy Caliber, Vile Acceleration, Anemic Agility Lethal Torrent, Drifting Contact, Ice Storm, Shred, Constitutionįrame: Blind Rage, Transient Fortitude, Fleeting Expertise, Overextended, Narrow Minded Melee: Pressure Point, Reach, Fury, Organ Shatter, True Steel Secondary: Hornet Strike, Barrel Diffusion, Gunslinger, Seeker, Target Cracker, Pistol Gambit

Primary: Serration, Split Chamber, Speed Trigger, Metal Augur, Point Strike, Vital Sense


A roughly organised, not necessarily complete list of mods that see frequent use:įrame: Vitality, Redirection, Steel Fiber, Streamline, Intensify, Stretch, Continuity, Flow
